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#Dev note: another expensive background that needed a dial down - the only medium armour made them tricky to use even with their benefits. Magister gains favoured enemy caravan and favoured enemy nobles Removed premonition magic tree from the magister as most of the perks were bugged Rebalanced Magister from 32 gold per day to 25 #Dev note: Magister was quite overpriced, and lacked any real working support features
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This balancing pass will also aim to make some more overlooked backgrounds more accessible. #Dev note: some backgrounds had inconsistencies when compared to other backgrounds of a similar nature or tier, this general sweep will reduce these anomalies. Implements measures to prevent hires in towns from having their hiring cost reset beyond the first visit (James Luong)įixes a crash that occurred if the player chose the Assassin option of the northmen forest ambush eventįixes the sickle specialist perks so that they apply the 25% bonus to all swords (originally it only affected sickles and goblin blades) Places the sureshot trait into the pool of random traits Sets the new company and new southern company scenarios to have the intended 2 veteran perks per level on starters as opposed to the default 5 Sets the veteran perks for the raiders origin at the intended 2 per level as opposed to the default 5 for each starter #Dev note: we've discussed this a lot over the past year and overall, as the mod grows and changes it will get harder and harder to support legacy features only a small subset of players use, this is one of the less major changes we can make at this time.įixed a broken background tooltip in the Husk and Magister backgroundsįixed a missing tooltip of the ‘wither’ skillįixed a broken tooltip of the background of the Valaįixed a bad tooltip on the youngblood backgroundįixed the curious paw item not displaying its intended graphic The 'dynamic perks' toggle has been removed from world generation Let us know your experiences with the below changes in the balance discussion forums As a result, we expect to get much of the balancing wrong and the game to be a little unsteady in places regarding difficulty. #Dev note: this build is a bit of an experiment - we are currently trying new things regarding background accessibility and usability of lesser-used backgrounds.
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